Articles and Examples

From http://www.spidweb.com/blades/workshop/art_ex.html

This page will contain articles and examples regarding the Blades of Exile
scenario editor.  Some of them will be written by Jeff Vogel, designer of
the scenario editor.  Others will be by dedicated users of the editor.  If
you have a neat trick, idea, or technique, write about it and send it to
blades@spidweb.com.  We hope to hear from you!

Articles:
It's all about size
Faces in dialogue
Making a custom graphic
What about shareware fees?
Think diagonal
Common mistakes
How to destroy a town
Scenario editor spell checker
More common mistakes
Perils of scenario submission
The perils of 250
Alas, we too have limits
Notes on dialogue
The perils of animation
Testing 1..2..3
Personality perils
R rated scenarios
Incrementing Stuff Done Flags
Town building tips
Setting the difficulty
Monty haul redux
Adjusting for different levels
New key idea
Zen and the art of gameplay
When do NPCs go away?
Follow-up to Zen and the art of gameplay
Custom item graphics problems
When do NPCs go away, addendum
When do white dots on terrain disappear?
What makes a scenario great?
To make an arena
Don't forget the outdoors
Great design advice
Common scenario mistakes
Special spells
Setting mage lore
Outdoor timed specials
Tactical puzzles
Disappearing NPCs
A comment on scenarios
Windows-Mac text block incompatibility
Setting Mage Lore, addendum
Give Special Item: problems and workarounds
Trouble with puzzles
How to play with a 1 PC party
Small, single thread scenarios vs. large multiple thread scenarios
Scenario design suggestions
Some guidelines for beta testing scenarios
NPC appearing/disappearing
The teleport spell

Articles 51 and greater are at
http://www.spidweb.com/blades/workshop/art_ex.html

Workarounds for Blades limitations
Logic and geometry (continuation of article #40)
When killing once, kill them twice.
Mairwen's Crystal note.
User bug report 1
User bug report 2
Making epics vs. smaller scenario
New Blades Of Exile scenario ideas
